VertexLitGeneric
{
	"$basetexture"   "models\weapons\v_models\hands\v_hands"
	"$bumpmap"   "models\weapons\v_models\hands\v_hands_normal"
	"$normalmapalphaenvmask"   "1"
	"$phong"   "1"

//	"$phongexponent"   "250"
	"$phongboost"   "0.18"
	"$phongfresnelranges"   "[2 3 5]"
	"$phongexponenttexture" "models\weapons\v_models\hands\v_hands_exp"
//	"$halflambert"   "1"
	"$phongalbedotint"   "1"
}